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Evoca digital gift card

A four-step flow for ordering a digital gift card and scheduling it to be sent to someone else, designed for web, tablet and mobile.

Client
Evoca
Platforms
Web, tablet, mobile
Scope
Ordering flow and error states

Buying a gift for someone else means collecting a lot of information: whose card, how much, who it's for, when it arrives. The flow breaks that into four short steps, and a progress line at the top always shows where you are.

The brief.

How I framed the project at the start: the goal, the people it serves, and the limits to design within.

Working assumptions, based on the product's purpose and its screens.
Goal

Let someone order a digital gift card and schedule it to reach another person, on any device.

Users

Bank customers who want to give a gift, mostly from a phone.

Constraints

The receiver must be a resident of Armenia and a user of the EvocaTOUCH app. Fees and amount limits apply. The flow has to work on web, tablet and mobile.

Who it's for.

Two proto-personas show the kinds of people the design is built for: what they want, what gets in their way, and what they need from the product.

Proto-personas come from assumptions about the audience, not from interviews. They are meant to be checked with real users.

Lilit, 27

Marketing specialist
Goal
Send a birthday gift to a friend on the right day.
Frustration
Long forms and hidden fees.
Needs
A nice card, quick amounts and scheduling.

Armen, 41

Business owner
Goal
Send gift cards to employees or partners without visiting a branch.
Frustration
Not knowing the rules, like limits or who can receive.
Needs
Clear rules up front and a summary before confirming.

Follow the journey.

The journey follows one person from start to finish. For each stage it notes what they do, what they might be thinking, and how the design answers it.

Theme

DoesBrowses the gift card themes.
ThinksWhich card suits this person?
Design responseA large carousel, with the chosen theme enlarged.

Design and amount

DoesPicks a currency and an amount.
ThinksHow much can I send, and what will it cost?
Design responseReady amounts, a custom amount, and the fee and range under the field.

Details

DoesEnters their own details and the receiver's name.
ThinksCan this person actually receive it?
Design responseThe resident rule is stated beside the receiver.

Send options

DoesChooses email or SMS, a date and a time.
ThinksWill it arrive at the right moment?
Design responseCalendar and time pickers, with GMT+4 shown.

Confirm

DoesReads the warning and the summary, then confirms.
ThinksIs everything correct?
Design responseA dialog about EvocaTOUCH, then a receipt-like summary.

Map the structure.

The structure shows how the screens are grouped, so every function has one clear home and related things sit together.

Gift card flow

Step 1: Theme

  • Theme carousel
  • Continue

Step 2: Design

  • Card preview
  • Currency
  • Amount: ready or custom
  • Fee and range

Step 3: Details

  • Giver: name, ID, email, phone
  • Receiver: name
  • Resident note

Step 4: Send

  • Method: email or SMS
  • Date and time (GMT+4)
  • Recipient contact, repeated
  • Message and terms

Confirm

  • EvocaTOUCH dialog
  • Summary
  • Confirm

Always there

  • Phone number
  • Language
  • History (web)

The flow and the principles.

The path through the product

  1. 1Choose a theme
  2. 2Set design and amount
  3. 3Enter giver and receiver details
  4. 4Choose how and when to send
  5. 5Check and confirm
  6. 6Review the summary

Principles behind the decisions

Visibility of progress

A four-step progress line always shows where you are and how much is left.

Error prevention and recovery

Rules are stated before they matter (fee, amount range, resident note), and errors appear right under the field.

Flexibility

Ready amounts for speed, a custom amount for control.

Consistency across devices

The same steps, order and wording on web, tablet and mobile.

From problems to answers.

Each assumed problem has a specific answer in the design. The screens that follow show them in detail.

Problem: A long form feels like workFour short steps with a progress line.
Problem: Surprises at the end: fees, limits, who can receiveThe fee, the range and the resident rule are stated before they matter.
Problem: Typos when typing contactsRepeat fields for email and phone, with errors right under the field.

Pick a design, then an amount.

Themes in a carousel. The gift card themes sit in a row, and the one you pick is enlarged with a border around it. The Continue button stays grey until a theme is chosen, so it's clear what has to happen first.

Amounts without typing. Choose a currency, then tap one of three ready amounts, or type your own. The fee and the allowed range, 10,000 to 2,000,000 ֏, are written directly under the amount fields, before the person has to ask.

Theme selection step with the Voki theme chosen and the Continue button active
Choosing a theme
Design step with a large card preview, a currency dropdown, amount buttons and a fee note
Design and amount

Ask for details in plain groups.

Giver first, then receiver. The form has two clear groups: the person sending the gift, with name, ID or passport, email and phone, and the person receiving it, with just a name and surname.

The rule is stated up front. A small note under the receiver's name says the receiver must be a resident of Armenia, so no one fills in the form and finds out at the end.

Two columns on large screens, one on small ones. On the web the fields sit side by side. On a phone they stack, with the same order and the same labels.

Details step with a giver group and a receiver group of fields
Giver and receiver details

Choose how and when it arrives.

Email or SMS, one toggle. Switching the sending method swaps the fields below it: email, repeat email and a message, or a phone number and a repeat phone number. Only the relevant fields are ever on screen.

A real date and time. The send date and the time, shown in GMT+4, open a calendar and a time list, so the gift can be scheduled for exactly the right moment.

Terms at the end of the step. An agreement checkbox with a link to the terms sits right above the buttons, where people expect it.

Sending step with Email selected, date, time, recipient email, repeat email, message and terms
Sending by email
Sending step with the date picker and time list open
Date and time pickers

Check everything before it's sent.

One important warning, once. A dialog asks the person to check their details and explains the one condition: to use the gift card, the receiver must become a user of the EvocaTOUCH app. Check and Confirm are the two choices.

A summary that reads like a receipt. The final screen shows the card, the receiver, their email, the date and time, the amount and the fee, with Back and Confirm underneath.

Dialog explaining that the receiver must become an EvocaTOUCH user, with Check and Confirm buttons
Confirmation dialog
Summary screen with the gift card, receiver details, amount and fee
Summary

Errors that explain themselves.

Right where the problem is. A field with a problem gets a red border and a short message directly underneath it, so there's no hunting through the form.

The common mistakes are covered. An amount outside the allowed range, an ID number that doesn't fit, an email address typed twice differently, and a message that is too long each have their own state.

Design step with the amount field in an error state
Amount outside the range
Details step with an error under the ID number field
ID number
Sending step with an error under the repeated email field
Email doesn't match
Sending step with an error on the message field
Message

The same flow on every screen.

One path, three layouts. The steps, the order and the wording stay the same on web, tablet and mobile. Only the arrangement changes: cards stack, two columns become one, and the buttons stay at the bottom of each card.

Contact always in reach. The phone number and the language switch stay in the top bar on every size.

Mobile

Mobile theme selection with a disabled Continue button
Theme
Mobile theme selection with a theme chosen
Theme chosen
Mobile design and amount step
Design and amount
Mobile details form
Details
Mobile sending step by email
Send by email
Mobile sending step by SMS
Send by SMS
Mobile confirmation dialog
Confirmation
Mobile summary screen
Summary

Tablet

Tablet theme selection
Theme
Tablet design and amount step
Design and amount
Tablet details form
Details
Tablet sending step
Sending
Tablet confirmation dialog
Confirmation
Tablet summary screen
Summary

How I'd validate it.

These are planned tests, not results. They show how the design would be checked with real users, and what would be measured.

Usability test

Watch five people order a card from start to finish, and note where they hesitate.

Error review

Count which error messages appear most often, and improve those fields.

Device comparison

Compare completion between web, tablet and mobile.

Wording test

Ask people to explain the EvocaTOUCH warning in their own words.

More case studies are on the way.

See the rest of my work, or reach out by email, on Telegram or on LinkedIn.